![]() ![]() Basically I'd like people to be able to pay what "I have no solid plans yet, but have been thinking about a kind ofĭonation-based system. ![]() I > think he will continue to do so, with the option of donating to support > his cause. > DrPetter had originally intended to keep the program as freeware. Give it a try, and give him some encouraging words, why don't you? Think he will continue to do so, with the option of donating to support but it doesn't happenĭrPetter had originally intended to keep the program as freeware. In alpha 2, I was unable toĮxport a model to a format usable in other apps. The obj export is sometimes a little buggy. The new version even appears to support tablet YouĬan mirror all brushes (useful for modeling heads), work in a wireframe Smoothing, reducing detail, flattening/undulating (you can makeīrain-like surfaces this way), creasing, transforming and grabbing. There are tools forĪdding/subtracting, inflating/deflating, pinching/unconstricting, There are several shaders you can choose from, so you won't have to Since there is a painting tool for reducing the poly count in local regions. You won't be stuck with too much detail either, What this means is that you won't have to select regions and subdivide That will provide additional detail where necessary, without the user Its main feature is dynamic mesh tesselation "This is a work-in-progress sculpting tool that I've been developing In some ways it is already better than Blender's Sculptris is a great new free sculpting tool currently in the alpha ![]()
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